A Dead World

This is the excerpt for your very first post.

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            As an avid fan of video games I have been immersed in dozens of foreign worlds ranging from the bottom of the sea in “Bioshock” to the eighteen quintillion planets in “No Man’s Sky” and in these virtual adventures, there is only one constant: Death. Even with the ability to shoot lightning from your hands and teleport, death is a certainty. Compared to normal life however death is not always something that needs to be feared, in some cases it makes a game more enjoyable. The beautiful feature about video games is that they rarely ever look at death the same way, there are even different kinds of death in video games. There is permadeath which a realistic idea of when you die you are permanently removed from the game and may be unable to continue any further, a few games really nail the concept of permadeath. Then there’s a more forgiving concept of respawning, where when you die you may respawn at a previous checkpoint or quicksave.

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A few of my favorite games with different death mechanics. A Personal Photo

 

Shadow Of Mordor:

            Even between the different concepts of death every game as their own twist on it. “Shadow of Mordor” for instance, a personal favorite,  has an unseen gaming feature where when you die, time continues to pass. This is extremely uncommon in games, in the majority of games when you die you are sent back to your last save and you lose all progress you made after. In “Shadow of Mordor” however, after you die the orc that killed you is rewarded for killing you and promoted, which makes the game even more enjoyable when you hunt down the orc and make him regret running across you. This concept astounded me since such a simple concept has you become completely immersed in the game.

Dark Souls:

If you are a gamer you know it is nearly impossible to talk about death without talking about “Dark Souls”. This game is the epitome of an unforgiving game: absurdly powerful enemies, difficult gameplay mechanics, and a skill requirement that may take months to hone. The most aggravating aspect of this game though is that when you die you lose all of the hard-earned souls and Humanity points you have, and you also become undead again. The only way to get your items back is to find your corpse and loot them back, without dying. A nearly impossible task if you died in a heavily fortified area or if you simply fell off of a ledge. This feature combined with “Dark Souls” lack of tutorials and “hand-holding” makes this game a challenging and unique gem.

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