A Digital Life

In today’s society, video games are often seen as a commodity offered to those in the middle and upper classes. As video games can require a console/system, a television or monitor, as well as a variety of different games it is a privilege that a select few are able to take advantage of. As most games cost around sixty dollars, a large video game collection may cost hundreds or even thousands of dollars, not even including the expensive cost of the console.

An impressive video game collection. Photo Credit: Barite Videojuegos

A collection like the one pictured above may cost somewhere around five thousand dollars. Considering video games are just a source of entertainment and a leisure activity that offers no benefits other than catharsis and entertainment, it is typical to only the middle and upper class. People with the luxury of video games in their lives tend to be privileged with money as well as power over their time if they are able to invest in such a fruitless endeavor.

However, those who sell video games are not at the top of their social hierarchy, quite the opposite is true in fact. An employee of a company such as GameStop is often underpaid and overworked. It isn’t uncommon to hear these employees complain about the “hours” or the “lack of benefits” that they are often forced with when it comes to working for the stores. There are hundreds of videos from former employees of the company that complain about GameStop and the ridiculous things they had to deal with working there. As a company with a net worth of three hundred fifty-four million dollars, they focus on earning money instead of employee and consumer satisfaction. There are programs in place that make returning a sixty dollar game sell for forty dollars the next day. These types of programs make consumers hate returning video games as it is a loss of money on their part. Due to these reasons, consumers often would rather purchase games online over in stores.